Paramount Pitch
I concepted and built three stylized game environments for a Paramount Games pitch, each based on well known IPs. I handled the environment design, layout, lighting, and world building in Blender, establishing the visual direction for each concept before another artist painted over the scenes to show UI and character integration.
Stylized world building is my favorite kind of work.
Client
Paramount
CD
Emily Romano
3D Pipeline
Savannah Lazo




